Fortress defense myth. Fortresses were defended by elements of the 6th and 42nd Rifle Division. But only the elements.The rest of both divisions withdrew to the east. The fight for the fortress involved one German division and the fighting did not affect the movement on a nearby road.
Historical Barbarossa set up - 1st Guard Corps? Really? Certainly no guard units defended themselves here because the first guard units were not created until September 1941.
Soviet Display - As I wrote, the first divisions of the guard were named so on September 18, 1941. So they cannot enter the game in July.
Problem with the arrangement of Soviet units in the Barbarossa scenario.In fact, they were cast a little deeper.As it is shown on the historical map.
Another problem is the moral decay of ground units and aviation, described by Sołonin.Real fights began only at the turn of June and July.Until then, large Soviet units either disappeared or fled in panic. The rules for Barbarossa are too weak here. The speed of the German units' movement shows that there was no resistance and the Germans were traveling at normal speeds along the roads.
The result of the fight EX.As someone raised it is generally too frequent for good advantages.But in June 1941 there is another aspect.German units did not suffer significant losses.At all.Because ... there were practically no serious fights. Of course, in the lying Soviet reports cited in the literature, the Soviet army defended itself bravely. Sołonin and Bieszanow deal with these lies.
These are just a few historical remarks.I understand the balance of the game, but the war with the Soviets looked special in the initial period.The long-standing Soviet and now Russian propaganda lies in the fact of panic, breakdown and anti-communism.The disintegration of divisions taken over entirely from the Baltic States by the Soviets is hidden.The desertion of Polish, Ukrainian and Romanian conscripts was also huge.The Soviets only began to defend themselves on their old border.This is a big problem how to show it without creating specific recipes.But portraying Barbarossa as a normal clash of two armies, except that one did not have HQ and supply, does not convey the truth.This army did not defend itself in June.And in July in a counterattack near Jelnia, she took the area ... just abandoned by the Germans at the cost of terrible losses (oh this Zhukov, he always could).
I don't complain either, but I throw in a complicated topic.If this is how it should be as it is OK.
1. But in many places there were Soviet Fortified Regions on the Stalin Line and on the Molotov Line. Almost none of them significantly marked their role. Why to distinguish this particular point in Brest, which was practically not defended as Fortified Region, and the remains of soldiers surrounded in the barracks of the fortress defended themselves, and this did not matter for the operation.
If we have the ambition to create a system that shows war and, as you say, we avoid exceptions, then why this exception - contrary to history (unless we take the cartoons of communist propaganda as facts). 2. OK. I understand. 3. The Soviet problem in June was that they were concentrating.Armies did not cover the border well. It's not a player's problem how to arrange them. From my tests it turned out that with some placement the German player has significantly less chance. And when we set up the Soviets quite historically - the player does not have to combine.Many players are tired of this freedom. And grow like you want.
This means that Soviet parachute units, standing far back, in accordance with the regulations can be placed immediately on the front.
It is similar with reserves. An additional army is always put up in Lviv. What? The scale of freedom is too large. That's all I mean. 4. What happened with the Soviet army in June is not shown in the Sneak Attacks regulations.
Morale of the Soviet army fell.They gave up massively because they did not believe in communism.The rest fled to the old Soviet border.Only there it was possible to restore order.
These are facts. Otherwise the German, despite the rules of the Sneak Attacks, often fails to achieve what they have achieved in reality.
I thought about it a little while reading about the widespread aversion to communism in 1941 in Russia. We should honor those people whom the Free World (yes, you) left after 1945 in the hands of a terrible system. And us in the countries of Central and Eastern Europe - also.
By the way, the question - how was this million people from Russia, Ukraine and Belarus shown who served in the Wehrmacht? And those tens of thousands in Russian, Turkestan and Cossack units?
Fortress Defense Myth: I don't understand your point here. The hex is garrisoned and the hex will fall first turn as a result of the German assault. It's not as if there will be a prolonged struggle for the hex.
Guards and Display: No, of course there are no Guards at this time. But later there will be and the Guards corps represents the random appearance f units which fought particularly well. There's no point in having a special corps counter which is only used for the first turn and then discards, so we made the Guards corps do double duty. Think of this, if drawn in July, as a high-performing unit which will later get the Guards designation.
Barbarossa Set-up: Elements of Soviet armies were deployed in multiple hexes and had to be gathered together in a single hex. We made those calls in ways that made game sense., that showed the area of responsibility of the Army, where it tried to concentrate early on, and when in doubt erred in the direction of where a rational gamer , if not expert, gamer would place them.
Confusion and disintegration of Soviet Units: Given the historic set-up and the first turn blitzkrieg/surprise rules, the game produces historic first turn outcomes. It may be that you are interested in things happening below the scale of this game.